Technical Audio Designer
Greater Atlanta area
[email protected]
www.lathamaudio.com
● Over 20 years of experience in game development, sound design, studio and field recording, ambisonics, multi-channel mixing, and technical sound design
● Proven experience with industry standard game development
tools: Unreal Engine, Unity Engine, Wwise, FMOD, Perforce & Git
● Applied knowledge of UE Blueprints, Python, C++, Wwise
WAAPI/WAQL, FMOD SDK, iOS SDK
● Strong understanding of object-oriented principles, audio
debugging, and multiplayer gaming
● Able to deliver high-quality interactive experiences for
360° video, VR, AR, MR, or installations
● Proven track record working with AAA teams delivering under
strict budgets and deadlines on all major gaming platforms
● A problem-solver with a passion for the technical side of
the audio and music pipeline
● Experience in cross-functional communication, across various disciplines, to realize a team’s creative vision
Projects:
Dread Hunger (2020) - Audio Lead for a social deduction multiplayer game built in Unreal
Maneater (2018) - Co-Owners of sharkPG action game on PC and consoles early 2020
Last Tide (2018) - Audio Lead for an underwater battle royale game built in Unreal and Wwise
Seaworld DeepSEE VR: Orca 360 (2017) - On-location recording and 360 spatial audio mix
DepthVR (2016) - Created immersive audio experience for a cancelled deep ocean VR project
Depth(2014) - Audio design and implementation for a multiplayer underwater stealth game