Chris Latham

Technical Audio Designer
Greater Atlanta area
[email protected]
www.lathamaudio.com

SKILLS

● Over 20 years of experience in game development, sound design, studio and field recording, ambisonics, multi-channel mixing, and technical sound design


● Proven experience with industry standard game development tools: Unreal Engine, Unity Engine, Wwise, FMOD, Perforce & Git


● Applied knowledge of UE Blueprints, Python, C++, Wwise WAAPI/WAQL, FMOD SDK, iOS SDK


● Strong understanding of object-oriented principles, audio debugging, and multiplayer gaming


● Able to deliver high-quality interactive experiences for 360° video, VR, AR, MR, or installations


● Proven track record working with AAA teams delivering under strict budgets and deadlines on all major gaming platforms


● A problem-solver with a passion for the technical side of the audio and music pipeline

● Experience in cross-functional communication, across various disciplines, to realize a team’s creative vision

EXPERIENCE
Senior Technical Sound Designer
Firewalk Studios
2022 - Present
Glue between sound designers and audio programming. At the intersection of sound design, music, VO, gameplay, and audio technology


Audio Lead
Red Beard Games / Hi-Rez Studios
2021 - 2022
Head of all things audio for Divine Knockout: sound design, music, dialog, mix, and implementation


Senior Technical Sound Designer
FirstWatch Games / Hi-Rez Studios
2020 - 2021
Creating audio systems for Rogue Company a live service cross-platform first person shooter


Co-Founder of Engine Audio
2009 - 2020
A full service game audio contracting company delivering complete interactive sfx and music solutions

Projects:

       Dread Hunger (2020) - Audio Lead for a social deduction multiplayer game built in Unreal

       Maneater (2018) - Co-Owners of sharkPG action game on PC and consoles early 2020

       Last Tide (2018) - Audio Lead for an underwater battle royale game built in Unreal and Wwise

       Seaworld DeepSEE VR: Orca 360 (2017) - On-location recording and 360 spatial audio mix

       DepthVR (2016) - Created immersive audio experience for a cancelled deep ocean VR project 

       Depth(2014) - Audio design and implementation for a multiplayer underwater stealth game


Contract Audio Artist
Electronic Arts
2008, 2009, 2010 , 2016
Edited audio assets for Madden, NBA Live, and PGA Tour


Course Director
Full Sail University
2002 - 2020
Developed curriculum introducing students to the process of composing music for games


EDUCATION
Middle Tennessee State University
Bachelor of Science
1998 - 2001
Major in the Recording Industry with minors in Computer Science and Entertainment Technology


Florida State University
Associate's Degree
1996 - 1998
General Studies


DEMO REEL
RECENT PROJECTS
Concord
Firewalk Studios
Senior Technical Audio Designer
Divine Knockout
Red Bead Games / Hi-Rez Studios
Audio Lead
Rogue Company
First Watch Games / Hi-Rez Studios
Technical Sound Designer
Maneater
Blindside Games
Audio Lead and Co-Owner
Last Tide
Digital Confectioners
Audio Lead
Depth
Digital Confectioners
Audio Lead
Previous Clients
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